Escape from Tarkov: The complete guide to FAQ list for beginners!
What is Escape from Tarkov? Who is the developer?
Escape from Tarkov is a hardcore story-based multiplayer online game intersecting FPS / TPS and RPG genres with MMO elements.
The developer is the Russian company Battlestate Games, located in St. Petersburg.
Will the game be shareware (free2play)?
No, the game will be exclusively bought to play. That is, it is purchased once and for good. Microtransactions (donations) are not planned in the game. But low-cost paid DLCs are planned.
Will Escape from Tarkov be a session shooter? What modes will be in EFT?
In the classical sense, no. The game will consist of several modes. The player has one life, and upon death, the player loses everything he came with and found at the location.
The first mode will be released with the game's release - this is a scenario walkthrough. The game session (which will last an hour and a half on average) will take place in large open locations with an area of 5-10 square kilometers. The player's task will be to successfully pass these scenarios - raids, the principles of exits from which will differ based on the plot premises. After completing one Scenario, the next one opens. The player can return to the passed Scenario to search for a specific loot or more detailed research (careful research can lead to discovering special side locations).
After all, scenarios are implemented (and there are about 10 of them planned), a free roam mode will be opened, in which the player can freely move around an area of 15 square kilometers without any time limit. It also provides for the ARENA mode, which by its principles resembles gladiator fights.
Although it will have a session, EFT in scenario mode will be due to purely plot moments (the hero escapes from Tarkov). And in the Arena mode, the session will be limited to the fact of one's death or the death of an opponent. There will be no time limit for staying at a location in free-roam mode.
Will there be a story in Escape from Tarkov?
Escape from Tarkov is a story-driven game despite being online. Everything that happens in the game will be determined by the plot of the mainline and many side quests, some of which will be issued by merchants, and some the player will have to decide for himself without any prompts.
Where and when does Escape from Tarkov take place?
Escape from Tarkov takes place in an alternate universe in our time. The events described in the game, in turn, are the prehistory of the Russia 2028 universe. The main setting is the fictional Russian city of Tarkov (and its environs), the country's northern industrial and financial center. The city of Tarkov found itself in the center of a war of private military corporations that began as a result of the illegal underground activities of the transnational corporation Terra Group. For unknown motives, the circumstance inside the city sharply destabilized. The residents were evacuated. Only mercenaries, "Wild" bandits, and various dark personalities remained, pursuing unknown interests.
MMO events will unfold in the fictional Norvinsk region - a special economic zone that has become a "gateway" between Russia and Europe. Excellent conditions for large international companies have attracted to the region not only law-abiding entrepreneurs but also corporations with dubious plans. In the large city of the region, Tarkov, a scandal broke out around the transatlantic company. Six months later, the political confrontation turned into an armed conflict, which involved UN peacekeepers, internal troops of the Ministry of Internal Affairs, and two private military corporations. The region's borders were blocked, and those who fell into the thick of the flaring local war were cut off from the outside world.
On the territory of the Norvinsk region, two private military companies are most active, attracted by the two sides of the old conflict. USEC, hired by the controversial international corporation Terra Group, arranges local military clashes in the region and actively impedes the investigation of the activities of the Terra Group by local authorities. In addition, according to intelligence agencies, USEC is engaged in covering the prohibited work and research of a foreign company. BEAR, rumored to have been created on direct orders from the Russian government, works for the Norvinsk region's official structures and seeks any evidence of the Terra Group's illegal actions.
Every day the situation in the Norvinsk region becomes more complicated and confusing. Against the backdrop of constant hostilities, panic broke out in the city of Tarkov: the population was fleeing, and those who remain are striving to profit at the expense of others. Having accepted the new realities as a given and huddled into well-armed groups, the "wild" Tarkovites set about dividing up the city. Today, the whole of Tarkov is demarcated by invisible lines, behind which stretch the territories of one or another gang: ready to do anything for profit, they do not stop at killing civilians or at confrontation with two private military companies.
Players will try on the role of one of the mercenaries who survived the first stage of the war in Tarkov. Choosing one of the two sides - USEC or BEAR - the hero, starts his journey from the city center. The UN and the Russian military block Tarkov. Supply lines are cut off, and communication with the command is lost - in these conditions, everyone decides in his way what to do and how to get out of the chaotic metropolis.
Will it be possible to go through the EFT alone?
Offline singleplayer is not planned. The player can play the game alone online, without the help of comrades in the co-op. But this does not relieve him of the presence of other players in the locations. Moreover, going on a raid with partners in the final scenarios is highly recommended.
How will the RPG component be implemented?
The main role-playing components of EFT are the inventory system, leveling, and pumping the character's skills. Getting new levels (levels) will be associated with earning experience (Killing, Looting, healing, exploring locations, breaking doors and safes, etc.)
The role-playing component will be similar to the mechanics of The Elder Scrolls games and based on repetition. Leveling, in general, is similar to the system in The Elder Scrolls - we level skills with repetitions, for example, leveling intellect:
- 1 studied item for 20% intelligence skill;
- 1 hack without a multitool per 1% skill;
- 1 hack with a multitool for 4% skill;
- 200 weapon repairs per 1% skill.
Bonuses:
- Increase the speed of studying items (up to + 100%);
- Acceleration of the base speed of hacking (up to + 100%);
- Increase weapon repair efficiency (up to +100%).
What is unique is that the system of bonuses from skills is not limited to static bonuses - our character begins to hold weapons and reload differently and use medicines as needed.
With the pumping of skills, new tactical possibilities open up for the player. The top skill level unlocks an elite skill. The fact that without pumping skills, the character commences to neglect them is also an innovation. The inventory process is actually a classic slot stock, using a backpack, an unloading technique, pockets, slots for tools and weapons, and so forth.
Will there be clans/other permanent factions?
Yes, a clan system is planned in the game, where you can assemble your grouping. We will not limit players on how and what to do in a clan. It can be like a fighting clan that hunts other players or a trading guild where there are merchants and "gatherers" players.
Will there be an economy in the game?
Yes, the game has an extensive, dynamic economic system. It will be possible to trade with other players and NPC merchants. The dynamism of the economic system also lies in the fact that, in addition to players and NPC merchants, various random factors will influence the overall economic situation: deficit, floating exchange rates, and even the health status of the merchant - all these parameters will be controlled by AI.
How realistic will the game be?
We, the development team, are very fond of hardcore and realistic projects,. Of course, we want to make EFT as realistic as possible in health, combat, inventory management, the interaction between characters, graphics, sound, etc.
Your character can die from several adverse factors, such as injury, infection, exhaustion, dehydration, etc. The player is subject to hypothermia, discolorations, and clouding of mind. He will have to correctly use medicines, equip weapons with ammunition, and use this weapon so that the cartridge does not skew at some point. This list can be continued for a very long time.
How realistic are the shooting mechanics?
The shooting mechanics and the weapons themselves and their customization are our great pride. The weapon will behave very realistically in combat: physical recoil, wedges, and misfires, bullets will have a realistic ballistic model - they will change their trajectory after breaking through surfaces, they will split and ricochet. Even powder gases in flame arresters will spread like in real life.
How detailed will the customization be?
In the Action gameplay video, you can quickly evaluate how deeply it will be possible to customize weapons. Almost any part can be replaced or removed, with complete freedom of customization, which will allow each player to create their unique weapon configuration for their play style. Customization also includes replacing magazines, installing flashlights and laser sights, tactical handles, various sights, etc. It will be possible to change even the shutter handle and trigger on some samples.
How many unique weapons are planned in the game?
Very, very much. For example, we desire to make a line of absolutely all versions of AK.
What can be customized besides weapons?
It is planned to customize MOLLE unloading systems, clothing, and other equipment.
Will there be crafting in the game? (creation of items from improvised materials)
It will, but not in the form it is implemented in some projects. It will be impossible to assemble a machine gun from pieces of wood, bolts, and adhesive tape. Only from real spare parts will it be possible to assemble something. For example, you can assemble the machine itself by finding all the AK74M spare parts separately (magazine/receiver/receiver cover/bolt/barrel, etc.).
In addition to weapons, there will be types of items that can be combined.
Will the game be available on Steam?
Yes, we plan to use the Steam platform.
Will there be Steam Workshop support and custom mod support?
Maybe. We have a network game. Works from the workshop will go through our acceptance to admit them to the game world. Custom mods that change the gameplay in some way will not be allowed.
Will I need to buy early access to play CBT?
No, it's not mandatory, although players who pre-order are guaranteed access. The rest will be given access by selecting random lucky ones who subscribe to the newsletter.
What are the system requirements? Will there be gamepad support?
System requirements are unknown, but we will try to keep them low. At this stage, the game is running at 120+ FPS at max settings on an above-average configuration.
We have already tried to connect the gamepad for purely experimental purposes, which may be supported.
On what engine? Will there be cross-platform support for Mac and *nix?
The game is based on Unity 5, although we wrote a large part of the graphical functionality from scratch. A Mac release is planned, but it is unclear if this instance will play in the general player space.
Is this a game from the developers of Stalker?
We repeatedly notice that the materials of Escape from Tarkov are often attributed to "the creators of STALKER", and "from the developers of STALKER". This is not true. There is only one former STALKER developer on the team, and therefore it is wrong to position the project in this way.
The developers of Battlestate Games have worked on different projects in different genres, but we all share a love for real hardcore shooters, of which there are not so many.
What about a console version, planned or not?
A console version is being considered, but it's still too early to talk about it.
How can I sign up for closed beta testing?
The guaranteed way to get into the beta test is to pre-order the game, which will be open soon. However, due to the scale of testing, we cannot do without the help of the lucky ones, randomly selected from among the subscribers to the newsletter of our website - www.escapefromtarkov.com/signup
When is the beta test, EFT release?
The start of closed beta testing is scheduled for the first quarter of 2016.
The game is scheduled for release in the second quarter of 2016.
I think I have an insane level of design skills (modeling, programming) and would like to join the development team. Are there vacancies, and what are the requirements?
If you think that you have professional game development skills, you can write to hr@battlestategames.com with a subject line and your CV. We are always looking for talented professionals to join our team.
Are you independent, or do you already have a publisher/sponsor? What should I do if I want to sponsor the development of a game?
Email info@battlestategames.com with your sponsorship/publishing suggestions
Is there going to be a unique edition with an artbook/figures/caps and so forth.?
Yes. Oddly enough, we are planning a boxed version of Escape from Tarkov, including a deluxe one.
Escape from Tarkov, a fast-paced MMO-focused platformer, invites gamers to become part of a private military organization to find escape routes from the strange settlement of Tarkov.
The hardcore MMO platformer Escape from Tarkov is based on a realistic setting based on the history of the isolated town of Tarkov. A secret laboratory is located on its territory, which became the reason for the town's isolation. Its inhabitants were researchers and service personnel. However, the interests of opposing organizations belonging to the forces of the Armed Forces of the Russian Federation and the UN converge here. Players will take part in a bloody confrontation taking place on the city's streets, located in the grip of checkpoints. Surviving in a hostile environment will not be easy, as the environment directly affects the character's vital signs. In addition to skirmishes and dynamic battles, players need to go through auxiliary quests and unravel the secrets of Tarkov.
Project Features
The death of a hero can occur not only due to an unsuccessful outcome of the battle but also come very unexpectedly. The reasons may lie in the consequences of injuries and untreated wounds in time, illness, radiation poisoning, and even exhaustion. So gamers need to monitor the vital signs of their character and control the level of satiety and thirst. Every action must be under control. It is worth using MMO modules to survive in unpredictable circumstances offered by an aggressive environment, a world that lives by its own rules. You will be able to choose effective tactics for battles and behavior.
The combat simulator considers many conditions that create an incredibly realistic effect. Everything depends on the gamer, his skills and abilities, and his readiness to adapt to the situation. This is the only way to survive and defeat any opponent. As you progress through the missions, you may be capable of finding out what triggered the city to be so "popular" with military organizations and uncover loopholes with which you may get out of this odd location.
You are given complete freedom of action. Thanks to a high level of physics and ballistics, an extensive procedural animation and effects system, complete control of movements, interaction with the environment, and covert actions, the illusion of complete presence are created. The scheme of handling weapons, their use, and customization have been worked out to the smallest detail, making the process incredibly exciting. It also offered a unique system of pumping the hero and the choice of skills.
We present to your attention the online game Escape from Tarkov is the genre of Online shooters. Check out the review of this game and system requirements, download it to your PC and start playing free right now.
Official FAQ
What is Escape from Tarkov? Who is the developer?
Escape from Tarkov is a hardcore story-based multiplayer online game intersecting FPS / TPS and RPG genres with MMO elements.
The developer is the Russian company Battlestate Games, located in St. Petersburg.
Will the game be shareware (free2play)?
No, the game will be exclusively bought to play. That is, it is bought once and for good. Microtransactions (donations) are not planned in the game. But low-cost paid DLCs are planned.
Will Escape from Tarkov be a session shooter? What modes will be in EFT?
In the classical sense, no. The game will consist of several modes. The player has one life, and upon death, the player loses everything he came with and found at the location.
The first mode will be released with the game's release - this is a scenario walkthrough. The game session (which will last an hour and a half on average) will take place in large open locations with an area of 5-10 square kilometers. The player's task will be to successfully pass these scenarios - raids, the principles of exits from which will differ based on the plot premises. After completing one Scenario, the next one opens. The player can return to the passed Scenario to search for a specific loot or more detailed research (careful research can lead to discovering special side locations).
After all, scenarios are implemented (and there are about 10 of them planned), a free-roam mode will be opened, in which the player can freely move around an area of 15 square kilometers without any time limit. It also provides for the ARENA mode, which by its principles resembles gladiator fights.
Although it will have a session, EFT in scenario mode will be due to purely plot moments (the hero escapes from Tarkov). And in the Arena mode, the session will be limited to the fact of one's death or the death of an opponent. There will be no time limit for staying at a location in free-roam mode.
Will there be a story in Escape from Tarkov?
Escape from Tarkov is a story-driven game despite being online. Everything that happens in the game will be determined by the plot of the mainline and many side quests, some of which will be issued by merchants, and some the player will have to decide for himself without any prompts.
Where and when does Escape from Tarkov take place?
Escape from Tarkov takes place in an alternate universe in our time. The events described in the game, in turn, are the prehistory of the Russia 2028 universe. The main setting is the fictional Russian city of Tarkov (and its environs), the country's northern industrial and financial center. The city of Tarkov found itself in the center of a war of private military corporations that began as a result of the illegal underground activities of the transnational corporation Terra Group. For unknown reasons, the situation in the city sharply destabilized. The residents were evacuated. Only mercenaries, "Wild" bandits, and various dark personalities remained, pursuing unknown interests.
The Escape from Tarkov project, almost from its release, received the status of the most anticipated and ambitious video game from domestic developers. Battlestate Games themselves (developers and publishers of the new shooter) also did not hesitate to use flattering epithets about themselves and their creation, calling it the ideological heir to such wonderful computer games as STALKER and DayZ. A more detailed historical synopsis can be read here.
In general, the hype around Escape from Tarkov rose seriously. Some AAA-class projects with a multi-million dollar budget could not achieve such an effect, no matter how hard they tried.
To be fair, right now, in alpha testing, the new shooter for PC looks quite attractive. And the concept of Escape from Tarkov, described by the developers as "a hardcore action game with realistic tactical battles and the deepest weapon upgrade system," looks like something completely new and original.
City of Tarkov
Events will get a spot inside a fictional city within the European element with the Russian Federation, where an armed confrontation broke out between two private military companies. As a result, lawlessness and chaos reigned in the city. Most of the civilians left their territory. The rest turned into criminals and marauders.
The player also happens in the role of one of the PMC fighters (USEC lily or BEAR, at its discretion) to break out of the city center to his ocarinas to then completely get out of the combat zone.
However, this will not be so easy to do: the player will be opposed not only by the fighters of both organizations, which will be controlled by other gamers but also by local gangs of bandits, organized groups of surviving residents, soldiers of the UN and the Russian army, who have taken the city of Tarkov into a cordon.
Let's disassemble the bolt and screw.
One of the main trump cards of the multiplayer shooter from Battlestate Games is the ability to disassemble your weapons literally to the smallest detail. The subsequent replacement of one or another part with a more suitable one in each specific situation.
Of course, each barrel can be further improved with special modules: reinforced butts, flashlights, stationary handles, magazine enlargers, bipods, even grenade launchers, and more.
Weapon modification in Escape from Tarkov is taken to a whole new level, never before seen in any other video game. Everything is high quality and realistic: it is clear that the developers resorted to the help of weapons specialists.
RPG
The developers have repeatedly mentioned that Escape from Tarkov will have a full-fledged role-playing system, no worse than in any MMORPG. Perhaps it will be so in the final version of the game. Still, in the alpha, before the battle, you could only view and upgrade the available weapons and get acquainted with the statistics of the character, getting acquainted with his skills and state of health.
Gameplay
Contrary to promises, there is no completely open world in the usual sense of the game. There are only separate locations, albeit very impressive in size and execution, representing a certain city area. The gamer's goal on each such map is to get to the exit.
In this case, the player can not only engage in skirmishes with other players pursuing the same goals but also team up with them, for example, to eliminate bandits - bots controlled by AI. However, the developers promise that they can be replaced by real players in future versions of the game.
By the way, each map will be unique in appearance and require the player to have certain tactics of action and a competent selection of equipment.
Outcome
A very good game, although with some "roughness". First of all, the interface is not very good. I would like to believe that at the time of release, the video game will be supplemented with new content and will work hard to eliminate all bugs and errors.
The release date of the game is scheduled for 2017.
Escape from Tarkov system requirements
Minimum Requirements
- Processor: 2.4 GHz dual-core processor (Intel Core 2 Duo, i3), 2.6 GHz (AMD Athlon, Phenom II)
- RAM: 6 GB RAM
- Video Card: DX9 compatible video card with 1 GB VRAM
- Disk space: from 8 GB
- Operating system: Windows 7/8/10 (64 Bit)
- Processor: quad-core processor with a clock speed of 3.2 GHz (Intel i5, i7), 3.6 GHz (AMD FX, Athlon)
- RAM: from 8 GB RAM
- Video card: DX11 compatible video card, from 2 GB of video memory
- Sound: DirectX compatible sound card
- Network: permanent internet connection
- Disk space: from 8 GB
Official Trailer
The gameplay of the alpha version of the game (28 minutes)
What is Escape from Tarkov?
Escape from Tarkov is a hardcore story-based multiplayer online game intersection with FPS/TPS and RPG genres. The developers compare the concept of Escape from Tarkov with Destiny and Tom Clancy's The Division, which has not yet been released. We will be introduced to the game shortly through thematic videos about various game modules—age rating EFT 18+.
About the developer:
Battlestate Games, founded in 2012, are developing the game.
The team currently consists of about 40 specialists. Some employees have worked and are working on behalf of AbsolutSoft (Contract Wars).
Among the developers, there are both specialists grown from scratch and professionals with extensive experience who worked on Stalker, Mass Effect, and Bioshock.
The studio does not depend on anyone and does not plan to use crowdfunding platforms.
Story and universe:
The game is based on the fictional universe of Russia 2028, in which several games will be released and several books will be written. The idea to create the universe was born seven years ago.
The events of the game are the prehistory of the world Russia 2028 after the events of EFT, chaos and a war with the use of nuclear weapons ensue, which will throw people into neo-feudalism.
The game's events are connected with the illegal activities of the transnational corporation Terra Group.
Two private military companies (factions) are involved in the conflict - USEC (West) and BEAR (Russia), which will ultimately have to join forces.
The hero becomes embroiled in the tangled events in the city center in the face of imminent collapse and must find a way out.
Tarkov is a modern fictional Russian city with infrastructure and suburbs.
The developers tried to simulate the world before the real collapse of civilization due to the human factor - no anomalous cataclysms, mutants, and the coming of aliens.
The game will have a well-thought-out storyline, full of both dry realism and emotionality.
The story will be revealed through quests through informational items, recorded dialogue, and pre-game cinematics.
For part of the quests (50%), the player will have to invent for himself, relying on the items found and solving riddles ("What kind of code did I find?", "What is that closed room in the hotel?").
Game modes and scale:
Scenario passage (Raids, Scenarios). The main mode with PvE / PvP, quests, loot, and fairly large open raid locations (city center, suburbs, chemical plant, lighthouse, port, etc.).
Free roam. A large open location without any session restrictions with dynamic quests, merchants with a live embodiment in the form of NPC characters, events, etc.
Offline mode (Vault), so far implemented in a menu format. That'sWhile not in combat, that's all you can do: inventory management, weapon customization, faction management, trading, etc.
The developers plan to add arcade modes such as Team Deathmatch as well.
The passage time of the Scenarios is limited and is determined by the plot points.
The player entering the Scenario will not know who is in the location.
To successfully pass a location in Scenario mode (and open the next one), the player must find a way out of the location (there may be several).
Locations in Scenario mode are up to 8 square kilometers in size and feel like locations from Stalker.
Locations in Scenario mode are "live": there is a change of times of day and weather effects, various events such as spontaneous mortar strikes, invasions of local Scav marauders, etc.
You can go through previously opened Scenarios as many times as you like.
Location in Free roam mode has an area of 16 square kilometers.
The largest locations currently fit up to 64 players.
Leveling and character:
Customization will be (so far, only the choice of the head has been announced).
The game has a classless system, but the choice of faction at the start determines the character's unique skills and starting equipment.
Character development is based on a "skill-based" system, i.e., based on repetition (as in The Elder Scrolls).
Skills are pumped through levels. Each skill level gives a bonus.
The maximum skill level is 50. The maximum skill level unlocks an elite skill.
Skills are divided into four categories - physical (vitality, health, strength, etc.), mental (associated with perception, intelligence, attentiveness, charisma, memory, etc.), combat (possession of various types, extinguishing, recoil, throwing up, etc.) and practical (stealth, medical assistance, weapon modification, barter, network marketing, silent and night operations, electronic hacking, etc.).
Without pumping certain skills for a long time, the character forgets them.
The system of bonuses for skills is not limited to static bonuses. Everything is displayed visually: the character begins to hold weapons and reload differently, use medicines properly, become more stress-resistant, etc.
For various actions, the player gains experience, which increases the level.
Experience is given at the end of the Raid. 4 key positions are evaluated: Exploring (research, word studies, etc.), Treatment (Treatment, repair, etc.), Killing ("high-quality" kills, series, headshots, etc.), Looting (picking in "garbage", hacking, etc.).
Levels serve as a kind of classifier for the player by the type of gameplay (play style, statistics, reputation, etc.).
Equipment, mining, crafting, and economy:
All weapons and equipment in the game are absolutely real and have real physical characteristics, including the type of ammunition. There will be no fantasy weapons.
List of known item types: weapons, weapon parts, medicines, supplies, ammo, utility vests, grenades, barter items, and three types of Escape from Tarkov money.
Rare items can be found in unexpected places, behind closed coded doors, and even in special places that require you to complete independent side quests to access.
The main crafting element will be the assembly of unique configurations of weapons and other equipment items (such as bulletproof vests and ammunition) from real parts and mods (there will be no traditional materials crafting for MMOs).
Weapons can be completely disassembled, parts can be replaced, etc., but this requires suitable elements and spare parts.
The inventory has a slot structure.
The game will have an economy with trade, exchange, etc.
NPC merchants in the game will be implemented according to the "event-based" principle: a merchant can get sick, a caravan can be robbed, etc. All this will affect the economy.
Hardcore and Simulation:
You can die in different ways: from various types of injuries, dehydration, blood loss, poisoning, infection, etc.
Weather and external conditions will affect the gameplay (body temperature, pressure, etc.).
For Treatment, various medicines are needed: splints, bandages, tranquilizers, antibiotics, etc.
You have to consume and drink within the game to avoid starving to death at the most inopportune moment.
The game has pain effects, shell shock, and even clouding of mind in especially long and exhausting raids.
The game will have full control over shooting from various positions, including the degree of crouching, prone position, etc.
The game will have a "peep" system and blind shooting. There will be no "sticking".
The game will have full control over the movement speed, directly related to the stealth gameplay.
The combat part is called the Combat Simulator: EFT implements correct reloading, loading a cartridge into the breech, unfolding, folding butts, different grips of weapons depending on the pumped skills, etc.
The developers are trying to make the weapon's behavior as realistic as possible: the weapon wedges, ammo distortions occur, overheating, misfires, and so on.
Bullets are subject to ballistics, deflection after breaking through obstacles, splitting, and ricochets.
When you die, you lose all the equipment (experience and skills are not lost) with which you entered the Raid (the stash remains intact, but you can only store money and quest items in it; there will also be in-game insurance currency).
Social interaction, PvP, and team play:
The game is created about the principle of FFA - you can kill everyone. Partners can betray you, kill you, and steal your loot, so choose your companions wisely.
You can also play for the NPC faction of marauders (Savages) with pre-installed equipment and loot inventory.
The game will have some kind of karma system.
By playing with partners, you pump skills together (a la the collective mind).
When playing together, you can communicate with partners through a system of replicas (loot found, I see an enemy, open the door, found a way out, etc.) by radio or by voice directly to the "world".
In some scenarios, it is necessary to play as a team because. You will need to perform actions that require the participation of at least two people.
The game will have an exchange system (you can transfer an item to a partner).
There will be Groupings in the game - this is not just a clan tag. They will be useful. It truly is planned to create a method of groupings-guilds with their caches, management, distribution of roles, and so on.
The game will have an espionage system.
In the initial locations, you can play solo and then either skill or partners.
Technical part:
The game is created on the Unity engine.
There will be no browser version (the developers already have the popular Contract Wars). The game does not yet support DX11/DX12.
The developers have extensive experience dealing with cheaters and are developing their protection module.
The game will not be demanding on hardware.
All characters will be voiced, including NPCs.
The game will be partially destructible.
The game will implement the weather and change the time of day.
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